![]() The Tech 1 light assault bots, the UEF Mech Marine, the Cybran Hunter, and the Aeon Flare, have a unique ability: They are the only Bots, or land units in general, able to fire their weapons while on a transport. The spam just can't compete with t3 and experimental. late game, It doesn't matter how many mantis you have. ![]() However, late game they are even more useless than t1 tanks due to their lower health and damage. It is slightly faster than other tanks making flanking and getting behind tanks and bases easier. ![]() When paired with a mole, they can make excellent mex killers. Mantis spams are preferred by players because of the cheapness and speed of which they can be produced. This is different than t1 tank spam because mantis, as an assault bot, is cheaper and builds faster, but does less damage and is weaker. One thing cybran players like to utilize is the mantis spam. Heavier bots like the Percival and Brick are slower than most other bots but they are much more powerful. Bots are fast, and agile units great for scouting and raids. Tech 3 ground units are generally Bots, as well as some Tech 1 units. The Cybran Hoplite and UEF Mongoose are examples of units which excel when managed well. Bots are as a rule less heavily armored than Tanks of the same Tech level, but with effective micromanagement can bring down the tanks with minimal trouble. Bots are highly maneuverable legged units designed to outmaneuver their slower tank based counterparts.
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